The Vignette effect darkens the borders of the image. Adjust the value from 0 (no sharpening) to 100 (maximum sharpening). The Sharpness effect lets you enhance the definition of the model and reveal more details. Sketchfab offers a number of visual effects that are great for fine-tuning your renders, making them more photorealistic, or changing the mood of your scene. (Plus, you can add links, images, and other formatting if you’re familiar with Markdown.) Click anywhere outside the annotation to close it. A window will appear and you can enter a title and a description. You’ll notice the difference, especially when moving the light further away from the model (showing it becomes less intense).Īdd an annotation to your model by clicking on the Annotations tab and then double-clicking anywhere on your model. Because the model's position affects the lighting, try clicking the light you just made in 3D Settings and dragging it around your model. ![]() Point lights simulate small sources of lights, such as light bulbs. You can choose from one of the six presets in 3D Settings, or you can manually add a light.Ĭlick the Point light under the Lighting tab. Real-time dynamic lights simulate different kinds of lights sources like direction, spot and point lights. Sketchfab offers a few ways to light your models. This is often a good option for 3D scans, or models with baked lighting. In the Scene tab, you can change your model's orientation by 90° increments around the x-, y-, or z-axis, or you can fine-tune it by selecting “Show advanced rotation”.īefore setting the lighting for your model, you'll want to choose between Lit (default) and Shadeless. Shadeless will remove the effects of any lights from your materials. Within this section, you’ll find a number of options and post-processing tools: To edit the presentation of your model, you can explore the 3D Settings. See the Animation guide for more details. ![]() ![]() If your model is animated, clicking Save View while viewing your model in Static Mode or during an animated sequence will determine how others initially see your model - moving or not.
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